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Thumbnail for Playing with Reality [electronic resource] : : How Games Shape Our World

Playing with Reality [electronic resource] : : How Games Shape Our World

Kelly Clancy2024
eAudioBook
Brought to you by Penguin. A sweeping intellectual history of games and their importance to human progress. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. They're also a lot of fun. But what happens when we mistake games for reality? WIN OR LOSE explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. As neuroscientist and physicist Kelly Clancy shows us, games have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themsel...
Author:
Kelly Clancy, Author
Imprint:
[Place of publication not identified] : Random House UK, 2024
Collation:
1 online resource (1 audio file) (320 MB, 11:39:40 H)
Performers:
Narrator: Patty Nieman
Audience:
Adult
System details:
Platform: findawayMode of access: Internet
ISBN:
9781802066234
Language:
English
BRN:
524739
Electronic access:
LocationCollectionCall numberStatus/Desc
OnlineOnline resource (Member logon)indyreads - eAudiobookLogin to access
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