Character design from the ground up
Crossley, Kevin2014
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Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and software, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film.
Character design from the ground up / by Kevin Crossley
Lewes Ilex 2014
208 pages colour illustrations
Includes index.
1. The basics: A frame of mind -- Equipment, materials, & software -- Building a reference library -- Keeping a sketchbook -- Basic drawing skill -- Anatomy in a nutshell -- Character design templates -- The job, the client, & the brief -- 2. The process: Ideas, thumbnails, & sketches -- Using reference -- Developing thumbnails into characters -- Drawing - paper versus photoshop -- Breaking anatomy -- Refining designs -- 3D sketches -- Turnarounds & lineups -- Presentation -- 3. Projects: Case studies -- Dhystopian future - Judge Dredd -- Manga - post-apocalyptic robot girl -- Steampunk - ABC warrior Mek-Quake -- Let's get mechaphysical - easy mecha design -- Twisted history - ABC warrior Deadlock -- Tech-fantasy - cyberdragon -- Cartoon style - Little Acorns & robots -- Sci-fi - manga maiden -- Sci-fi horror - ABC zombie warrior Hammerstein -- Fantasy - goblins & orcs -- Horror - Judge Death
9781781572108 (paperback)
743.4 CHA
743.4
English
68737